Ds2 iframes. READ THE DESCRIPTION !!!At low AGL you want to focus on tanking and rolling AWAY from attacks and at higher AGL you're able to roll INTO most attacks. Ds2 iframes

 
READ THE DESCRIPTION !!!At low AGL you want to focus on tanking and rolling AWAY from attacks and at higher AGL you're able to roll INTO most attacksDs2 iframes  That is exactly my progression, ds1, ds3, then ds2

Maybe shield and rapier with lio ring. DS1 seems to be comparison of the poise number and poise damage of a single weapon hit while DS2 and DS3 seem to have an exponential or multiplicative factor for poise damage on each hit. However there are no iframes between 105 and 111 so in practical terms this makes 105 the soft cap for agility. Everyone will (of course) level up their adaptability until they have a lot of agility. These changes are relatively minor and is pretty much just an. Lud and Zallen, the King's Pets Information . iframes are the same, it was proven back in PC DS2 that dodge iframes were doubled to accomodate 60fps ^Ohhhh so they CAN double the stats to accommodate Agility and. If this is your first nioh experience def do so, the iframes are there but they’re way tighter than sekiro or souls. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Playing an armored or shielding character in DS3 was kind of a joke (although part of that was the lack of poise. Better armor scaling (lol). You gain an iFrame at AGI 99 (12 iFrames), 105, 111, 114 (these are the only reasonable ranges, anything under 99 is too slow for an OP build, and anything above 114 is nigh unachievable). Yeah, for sure. Yeah I'm not saying get rid of iframes. Yeah I'm not saying get rid of iframes. 266K subscribers in the DarkSouls2 community. Tools and Calculators location, effects, lore, notes and tips for Dark Souls 2. It's very possible that you would have the same number of iFrames at 101, 102, 103 or 104 agility; it's just that no-one has tested it. In order to reach 14 iFrames, one would have to level ADP to 48 (50. if you have the leap bound to the left stick instead, you can dodge roll as normal. Sinful Vanilla (for DS2) is my attempt at a rebalancing act with what's provided. For reference, normal stamina recovery in DS1/DS3/Elden Ring is 45 points/second (with penalties if overburdened). So am i crazy or does ds3 have too many iframes? You don't have more frames, only this time you have the frames at the start of the rolling animation, so just like in DS2, reaction rolling works better. 4 - Get 99 agility (100 agility if you want to use backsteps, but it's not important for PvE) . Adaptability to 38 so you can actually dodge. I love the way Dark Souls 2 handles iframes and equipment load, because it gives me much more control over customizing my character's roll and stamina regen. Now you have two options : 1 - Increase VIGOR. Add this game to my: Favorite Games. Backsteps in DS2 had much fewer iframes and harder timing then rolls so they were harder to use effectively. Riot-approved U. If I remember correctly, 105 AGL gives 13 iframes. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. GhostlyInsomnia • 9 yr. 2) The Heide Spear is a DEX/FTH-weapon, not a quality weapon. Step 2 is to decide how much agility you want (which is what you're asking). This is a build inspired by the Belmont Clan from the Castlevania Series. Even if you are wearing nothing at all! Where as late game once you get to 15 and 16 iframes you have a pretty massive window where you can. Vegeta311 only tested at intervals of 5 (90, 95, 100, 105, 110 etc) and found that, at 105 agility, you had the same iFrames as you do at 110 (the point at which there is a serious agility softcap). 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. So step 1 is the decide how much ATT you want. ago. 96 agility gets you DS1 mid roll equivalent (iframes, but the mid roll recovery in ds2 is faster so it's actually better), but that is only 1 iframe more than with 92 so its not really worth it. The amount of iframes granted depends on the Agility stat which is based on the player's Adaptability and Attunement stats. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 100 Agility - 7 frames. Both ADP and ATT increase Agility. Typically they're at the start of your roll, which is why sometimes you roll and still get hit mid roll, your iframes ran out while your hitbkx and the attacks hit box were connected. This is a fairly quick spreadsheet I threw together for myself, so if anyone's interested, I figured I would share. no it doesnt. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Or if Strength is more your thing, the regular mace makes most fights a joke with how much stagger that thing has. . 2 - Get 20 VIGOR. Dark Souls 2 iFrames. Poise was raised from 0. Gone! However if you increase adaptability, your roll will become more like dark souls 1 roll. This duration comes from the console versions of the game running at 30 frames per second. . We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. i will respec them as soon as i get my hands on a new soul vessel. Build Level:190. is it so important fea. The worst part of dark souls (especially 3) was people rolling infinitely with abundant i-frames. I haven't finished it though but that doesn't matter. It was tied with a stat known as Adaptability and Attunement. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. I was thinking about it for Dark Souls 2, but because I'm unfamiliar with the game, I'm anxious about leaving my comfort zone. Dark Defence in Dark Souls 2. Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below) Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark. Members Online. You're mistaking the speed of recovery animation to iframes, rolls have too short recovery in DS3. Dodging attacks in DkS2 is insanely easy to the point. " A curved greatsword said to have been brought to this land by a foreign warrior. 86 Agility (most class's starting point in ADP) for fat rolling, about 20 ADP for 96 Agility (mid roll) and 105 Agility (32 or so ADP) for fast roll. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Almost as useless as long sword users. 5333 seconds of invincibility frames. That said, raise either adp or attunement until you have 105 agility. Why anyone would be happy to see that removed is beyond me. - My Twitch Channel -My Twitter -RollAGL - iFrames85 586 888 992 1096 1199. Therefore, every single player ends up with more iframes than there were in DkS1. pass the big guy and get some skills, you’ll come back to him later. 8 points/second). But maybe not as severe as people give it. But your muscle memory may disagree. It's very useful against certain weapon types, and not so. 4s DS1 fast roll had 13 iframes, same amount as medium/fast in DS3. This class is built for players who prefer massive damage and slow-paced character builds. Remember Miyazaki wasnt President when. Agility is the stat that's important. Board Messages. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Okay so I've got DS3 and I've only played that one so far. Poise was raised from 0. Am I missing something? Also invasions are dumb as hell. You don't actually need iframes to get through the early part of the game. It's very possible that you would have the same number of iFrames at 101, 102, 103 or 104 agility; it's just that no-one has tested it. There are certain AGL breakpoints for rolling iframes (and separate breakboints for backsteps), the early ones being at 86, 88, and 92 for rolling. Why anyone would be happy to see that removed is beyond me. It's an enemy design issue. Those are called Invulnerability-frames or "iframes". The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. The normal light rolling prepatch didn't have the iframes that it does now, but it was the same speed. Your equipment load affects distance of a roll also gradually, and over 70% equipment load will make you fatroll, you don't want that pretty much no matter what you do. 85 Agility - 3 frames. Certainly nobody in the community knew how many iframes a given agility gave until somebody spent a great deal of time fighting Licia and rolling through her. EDIT: wrong about fat roll, it's 9 frames, not 8. Every other increment is 1 iframe. The total decrease is 1/3 of a second, which may seem small, but will often make the difference between death and narrow survival. With the simpleton ring you gain 5 points in ADP (and an awesome roll animation), by the way. I have over 250 hours in DS2. If you have Adaptability and Attunement at level 9, you can have 13 Iframes. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. An ultra greatsword, the heaviest of weapons. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. reddit post. And yes rolling away will help too but won't save you all the time. It is possible to raise agility up to 120 by having both Adaptability and Attunement at 99. smh. Ds2 is by far the most difficult game on ng+ because it actually adds new enemies and gives them and all bosses either entirely new moves or changes in A. The buff on the medium and heavy rolls was the roll speed. gdubrocks • 5 yr. That's the softcap for ATT/ADP raising Agility, not the softcap of Agility itself raising i-frames. #4. Wrong, wrong, wrong and more wrong. There is an adaptability stat that increases it primarily; attunement gives a small increase as well. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. You don't. In dark souls 3 you have 13 iframes under 30% equip load and 12 under 70%. I am used to waiting til last instant to dodge but so often i press dodge and no roll animation comes out before. Dark Souls 2's iframes worked differently. I believe 13 iframes is similar to Dark Souls: Prepare to Die. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. No level requirements needed. There are starting classes that begin with 8 and 9 iFrames respectively. They acted as a higher risk, higher reward dodge. DWGR Backflip: 49-50% Encumbrance. However, due to armor being gutted in DS3 everyone is generally light/med weight anyways for the most part for fashion. Attunement is an attribute governing number of spells that can be attuned. Dark Souls 2 takes more than half of those pre-set statistics and puts them directly into the hands of the player to custom tailor to their player. Of course raising it isn’t mandatory but it does make dodging a lot easier for a lot of people. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. The hitboxes are bad. Good day everyone! A couple days ago, I posted here to get help on my build. But DS3 backstep is not the worse one still, because in BB, backstep is complete garbage since it doesn't have iframes nor hyper-armor, but you still take open damage, which makes absolutely useless compared to regular backdash. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Try to level ADP to increase your invincibility frames during rolls and backsteps. r/DarkSouls2. Havels gear is the OP, the shield in dark souls 3 was probably the best in the game. Las únicas formas de ser invulnerable en DS2 son: rolling, se obtienen más iframes cuanto más agilidad se tiene. Also, a monster's body can drag your invulnerable self along with it during an attack so that you are struck when the iframes end. I mean, I always end up with either a spear/halberd or an ultra greatsword. 96 agility gets you 11 iframes, same as DS1 medium roll. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. If. Step 3 is to level. Basically you can only roll forward, backwards, left, or right, which is why it feels weird going back to it. As everyone else says adp is what your looking for. Agility only affects iFrames. Updated: 22 Nov 2022 19:56. " LargeTitanite Shard is a type of upgrade material in Dark Souls 2. Vitality determines your character's equipment load, physical defence, and poison resistance. Yes, they do stack. ADP is a stupid feature. 14/25 = 56%. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. So if you're a caster you don't need as much adp, since you have high attunement. The algorithm used to calculate agility is from the Dark Souls 2 Wikidot Agility Article. Changes. 262K subscribers in the DarkSouls2 community. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Fat Roll: iFrames = 9. Best Builds from the Best Data. This attribute determines the amount of hit points or health your character has. 125 = 94. Valheim Genshin Impact Minecraft Pokimane Genshin Impact Minecraft PokimaneA step-by-step guide on doing a Soul Level 1 run on Dark Souls 2 SotFS. My leading cause of death so. Leveling goes by very fast so you should just progress on and put the levels you want into Attunement. >Evade Window +4: 15 frames (. How should you build your character. Good Adaptability for DS1 Players. The diminishing returns kick in at 110 agl, ironically you'd need 111 for another iframe during rolls, but the investment necessary for that is very unreasonable for non-sl800-heros. Includes a list of some of the best armor sets, and explains why heavy armor is typically worse than light armor. 3 to 0. Agility is calculated from a. To be fair I feel like the iframes at low adp are in a weird spot, really late in the animation. To achieve 105 Agility: 25 ATT 25 ADP, for casters. Business, Economics, and Finance. Build Name: Belmont Family. Use mad phantom mask, rest peasant set and. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. How much ADP this is varies by class (and whether you've invested in ATN) It's 32 for a Knight, Swordsman or Warrior that never invested in ATN. 3) The list of suggestions leaves out a lot of good quality weapons. Murakumo is a weapon in Dark Souls 2. . The total time for going to the point, farm and resting on the bonfire is approximately 14 seconds. The iframes given by rolling were heavily reduced, you've now actually got to time your rolls a tad more precisely. A community dedicated to Dark Souls 2, game released. Full animation = 17. It has no affect on iFrames or roll duration. Effects on Item Use Higher agility allows characters to use consumable items (like life gems and the estus flask) with greater speed, meaning the player is exposed for less time while using such items. The other factor is attunement, so giving you a raw ADP number to aim for is silly. If the monster has a slow attacking speed or a dash, you must 'dodge away' I made dis guide recently, check it out urself some iFrames on Alatreon =). Really not sure what's the exact Agility for 15 iFrames (Dark Wood Grain Ring), but it's way too many point investments for that. Are there any other things that are a lot different in this game than other fromsoftware titles that I should know about before starting over? Any…We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. Unfortunately, dodging for distance is so iffy in Souls games, and while they encouraged blocking in DS2, having one player being able to iframe and the other not created a lot of inconsistency. critical strikes (usually from backstabbing or riposting after a shield parry). Its all about finding what you're comfortable with, ds2 is considerably slower generally so being able to time your rolls well rather than spamming rolls is much more reasonable, meaning you dont. Iframes are only at the very beginning. See:. 25 seconds) It's almost as bad as DS2 iframes. "," The values used to calculate fast roll iFrames come from vegeta311 's Agility. #3. How important a stat feels should be proportional to how important it actually is and Adaptability fails at that spectacularly. Board Topics. ADP and ATN should both be at level 3 (Agility 103) - 12 iframes. >Evade Window +4: 15 frames. 75. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. Full animation = 20. Total: 76 Equipment Load. I'll light a bonfire and half the. Agility [ 1] = 82. Jokes aside, I actually think DS2 rewarded different playstyles. There is an adaptability stat that increases it primarily; attunement gives a small increase as well. I've never did a faith build in these games. Wanted to make sure all players could notice a difference (but these pics are still from 4K version) 1 / 3. 105 agility gets you 13 iframes, same as DS1 fast roll. light have longer iframes too Highly doubt that. Invincibility frames - Dark Souls 2 Agility Test. In ds1 and ds3, a light roll has 13 iframes. it controls like ♥♥♥♥ and isn't really that hard once you adapt to the crap factor. ago. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Full animation = 46 (that's a little over 1. #5. I've beaten this game so many times and have countless of hours on pvp, all that with 92 agility on most of my characters and Ive never felt like I. Ds2 is a lot different with respect to dodging a strike, one may even say harder, but it is not harder, just different and maybe less intuitive. The most i-frames you can get from agility is 16, which is 0. Also remember that dark souls 2 iframes are more efective at the start of the roll, not when your back is to touch the Ground Reply More posts you may like. Reload to refresh your session. . Darks Souls does not, it just gives you hyper armour, i. Attributes can be increased by assigning points into them when Leveling Up. It is like parryies when it comes to timing indeed. The amount of times getting hit coming out of a roll is huge compared to DS1 or 3. golpes críticos (normalmente por apuñalar por la espalda o ripostar después de una parada de escudo). I like ricards rapier. 5000/14 = 357 souls per second. Rolling laterally or toward enemies is the best usually. iFrame is short for “invincibility frame,” which is 1/30 of a second. Zweihander is a weapon in Dark Souls 2. Every roll under 70% is the same total length of time, but the distance you travel, the iframes you have, and the rate at which you regenerate stamina, are all totally under your control. ATN boosts Agility but less effective than ADP. 2667s. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. 95=10 iframes - for 11 (DkS midroll) you need 1 or 2 more AGL, i'm not 100% sure about that, so imma take. Rolling and Backstepping grant the player invincibility frames (iframes) for a set duration. nexusmods link down below. The weights are simply added together. ' Also, DS2 backstep had too much iframes. smh. It's such a weird trilogy in that respect, I honestly think all three games taken together are quite incoherent, but are all great on their own merits. The Dancer has 10 hit combos at high speeds with osolating patterns, it would be insane to try to dodge it with low iframes. The problem in DS3 was that the iframes were so long that two handing or dual wielding weapons was ideal. Early game most players have 5-9 iframes depending on initial stats, so rolling is always hard to time. Increasing equipment load to near 70%. Log in to add games to your lists. The soft cap for agility is 110. Scales with the lower stat of Intelligence and Faith (referred to as "Dark" below) Start with 0 and gain 6 Dark Defence per Dark between level 1 and 10, total 60 Dark Defence at 10 Dark. Whether you are at 0% burden, or 70%, your entire roll takes about 25 frames to complete. 05 but Dark Souls 2 rounds to the nearest tenth) Another example to show round-off: Character with 14 Vitality gets an increase of 21 Equipment Load. I honestly just sit by the bon fire and let the guy with his flaming bastard sword kill me so I can grab my souls and keep playing. Large Titanite Shard used to reinforce equipment. Once you find the best build for your character, you'll find yourself going toe to toe with players around Dark Souls II. Reviews. Agility is calculated from a combination of a very small amount of attunement and a much larger part adaptability. That is another thing unique (sadly) to DS2 - iFrames on backsteps. Backsteps in DS2 had much fewer iframes and harder timing then rolls so they were harder to use effectively. Ds2 just has a few very, very, standout instances of enemies with bad hit boxes. and worked like this (purely based on agility). . Adp to get your iframes up and strength if you wanna be able to use the big daddy weapons. The only ways to get invulnerable in DS2 are: rolling, you get more iframes the more agility you have. Mr_Penguin_007 (Topic Creator) 4 years ago #3. At what point during the roll do the iFrames kick in? In DS1 they don't start immediately, and instead occur in the middle of the roll. All of this adds up to. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4 >Evade Window +4: 15 frames (. Theyre kinda late in the backstep. The values used to calculate backstep iFrames come from the Dark Souls 2 Wikidot Agility Article. Not that ds1 has the best hitboxes but yeah. uhm. ty again for all the love and support r/DarkSouls2, it's meant a lot this hollow :) 1 / 4. A tough training regimen is required to master this sword. So don't go over 105. DS1's max is 1 less than DS2's max and DS3's Carthus Bloodring. 5 here was that enemies could FOLLOW us through the fog (which doesn't even happen, mind!) not that we could get stunlocked to death while trying to get our souls back in, for example, the belfries. So do all of you still think that Dark Souls 2:SofFS will remain as the best? Dark Souls Remastered PlayStation 4 . Press question mark to learn the rest of the keyboard shortcutsStarting Class Details and Tips for Builds in Dark Souls 2. Further proposals on how to increase the user experience for autofill across iframes are also in discussion. 5 full seconds O_o ) Medium Roll:Agility determines how many iFrames you get. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Last I had heard, part of the changes to Dark Souls 2. Another notable difference is the amount of valued skills and weapon upgrading; Vitality and endurance are three stats now and adaptability is a useful replacement to resistance. 85 5. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. The iframes are comparable to those in Dark Souls, but monsters' attack hitboxes linger much longer than attacks do in the Souls games. If. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. ty again for all the love and support r/DarkSouls2, it's meant a. It is possible to dodge with other roll speeds but it seems to vary from what you are fighting. everyglenn17 9 years ago #8. Adaptability Information Attribute governing defense and agility. I. The distance traveled during a roll or backstep depends on the equipment load a player has. rathalos fireballs. Iframes are only at the very beginning. 1. 30-70% - 16 iFrames, 6 recovery (22 Total) 70-XX% - 16 iFrames, 12 recovery (28 Total) As it stands, spam rolling effectively gives you 72% invincibility. 1 Equipment Load (Exact was 94. Just for the sake of accuracy and posterity in an unlocked thread, my VIT is 22 and increasing my ADP from 26 to 27 gives me more poise, so. Although I might be wrong. ADP is in ds2 that effects the IFrames you will receave. Nintendo Switch PC Xbox One PlayStation 3 Xbox 360. As long as you aren't fat rolling, you get as many iFrames at 70% burden as you do butt-naked. If and when Elden Ring announce DLC, I'm going to do a faith build when that comes. Yes, they do stack. Now to reach 56% of the roll (to equal DS1's fast roll), we would need 14 iFrames. She is barely visible but can be seen fully after acquiring the Eye of the. 99 or 100 (since the UI doesn't spit out the proper numbers) is default DS1 rolls (12 iframes), 105 is one more iframe (at 13), and with simpletons ring at 106 (meaning 111) you can get the equivelent of Dark Wood Grain ring from DS1 (14), which is why people recommend them. Dark Souls 2 releases and a few months later Miyazaki is named president. 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. Just force yourself to depend more on the backstep, even if you fail initially. Almost as useless as long sword users. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. READ THE DESCRIPTION !!!At low AGL you want to focus on tanking and rolling AWAY from attacks and at higher AGL you're able to roll INTO most attacks. That is another thing unique (sadly) to DS2 - iFrames on backsteps. Agility has breakpoints that dictate the number of iframes you get. Aava, the King's Pet Information . 25 seconds) It's almost as bad as DS2 iframes >DS2 86AGL: 0. I don't think there's a secret to master it. If you roll a lot, on the other hand, then yes you should invest on it. . It's raised by both adp and atn. 5 times the stats (so can be quite a lot for some stuff). 2667s. In a way, yes. Where Dark Souls 2 strayed from the comfortable path, Dark Souls 3 not only went back to it, but went all the way back to mummy's bed and snuggled right back up that's how comfortable they took it. but as the people say , this sort of skill margin is needed to combat the small handful of wildly aggressive enemies which reflect quality game design choices. You don't have to time your rolls so you take the hit as you're coming out of them, like in DS1. Increase agility by putting points into adaptability or attunement. Adding a Royal Soldier's Ring (Increase Maximum Load by 10%) and Third Dragon Ring (Increase Maximum Load by 12. This mod ports most of the changed player mechanics from Seeker of Fire and Tales of Drangleic while keeping most of the game vanilla. So I was thinking of getting ds2 cause it seems really cool. I stuck so many hours into the second game and got so…Equipment Load. I don't roll much early (just walk away from the attacks mostly) but if your instinct is to roll when in danger you'll get hit if you don't raise your agility. Ah, so if agility reaches 110, then the following att/adp bonuses to agility are diminished. On top of that, Dark Wood Grain Ring grants the. The distance traveled during a roll or backstep depends on the equipment load a player has. I would say that if you start as a sorcerer then 30 att/8adp is good for agi or 25/9. That way its easier to chain backsteps together, youre able to punish faster from backsteps and you dont move. Large Titanite Shard. I tend to go with 99 AGL and it's more than enough at half the investment. when making a new character you should first either : 1 - Get the requirement of the weapon. To my mind, the biggest problem this franchise has is the early game experience. I honestly just sit by the bon fire and let the guy with his flaming bastard sword kill me so I can grab my souls and keep playing. Thanks. My first souls game was DS3, and after a lot of runs, I’d say my rolls are on point. How good is Hollowslayer greatsword? Greatswords return in Dark Souls III and like every other type of weapon, there are many Greatswords to choose from. Estoc has more length, shield piercing effect, and a special R2. Adaptability increases Iframes by a lot more. I read a guide somewhere early on that adaptibility was a useless stat so I never leveled it…Well DS2 tied iframes to a stat, lol. Definitely makes em tricky to use. And yeah, according to tests, 105 is the best stopping point. >DS2 86AGL: 0. All of this combines to make 40-50% equipload DS2's ideal sweet-spot (with 105, 111, or 114 AGI). You signed out in another tab or window. It has its uses, mostly on PvP tho. I really doubt it. 2667s And if you want to rise your iframes to playable numbers you need at least Evade Window +4. We all know that rolls are completely useless in this game Almost as useless as long sword users But do you REALLY wanna know how much iframes u get in mhw? >Evade Window +0: 9 frames (. As someone who enjoys caster builds and strength builds, this fact made DkS2 PvP a nightmare. You could invest into adp and free up the ring slot. Also wait a breath after you perry so they finish their animation then you can repost them.